Agarwel
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I would place the keayframe on the timeline and set the timeline to play once (so even if you release the button, it will play till the end). Then make sure there is some smoothing and it should be...
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1) Im using the Switch placed on the timeline. This gadget sends ON when the timeline activates it. And you can hook it into next input of your selector.It is actually exactly what I used in my liv...
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I believe this jsut informs you, that the game is experiencing frame drops. But it is not able to tell why exactly. But the main reason is that you are pushing the enging to its limits and it is no...
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As far as I know it is not possible in one scoreboard. But... you can place multiple score gadgets into your dream and give them different names. Each named gadget will create separated scoreboard....
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As meantioned, keayframes should help you. Because strength of the signal affect how much the keaframe affect the object. So you need small object. One keyframe that will make it big. And then use ...
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I believe it does use thermo. No matter how you set it up it is still a active element and each frame the game has to perform operation "IF node power = on THEN output signal = input signal ELSE ou...
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Im not sure if I understand the first question.The second one is little bit tricky.Because I would say it is not possible. This is not supported by the tools in the game.But if LBP and some concept...
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I dont think so. The way the scupting works it would be almost impossible. Or to be more precise, technically it is very easy to do, but the results would be probably very different from what you e...
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I guess you can try to modify the method that is used for some simple AI that keeps character following some paths and avoiding the walls.This is done by laser scopes that are checking if you are g...
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Im afraid your solution is probably the "best" in term of thermo/results ratio.There are for sure other ways how to do pathfinding (and they can be different for every game you make), but as soon a...