GDSage1983
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Thanks, John!Worked a treat.
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Yeah, I toyed with that idea as well but I was hoping there would be a neater way.
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Sorry, I wasn't clear. What I meant by the paddle is the interactions. So, when a ball hits it and is reflected.
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Ohhh, it might be because I switch on the advanced mover upon impact and so on the second bounce whatever values I put in when first switched on is then doubled on the second bounce.Does that mean ...
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It's attached to an advanced mover and in that I have values of 12 for Y (so it goes high up) and 0.5 for X (so it goes slightly to the right). And this creates a nice arc I want to achieve. The pr...
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Sorry, just to correct myself it is touching impact. Not bump impact. For whatever reason bump impact produces no impact movement (despite it all being wired up to do so).