Almadiel
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But once I modify the sculpt in the level, there is no way to propogate those changes to other copies of that separate creation. It only works if I sculpt by editing the creation outside my level t...
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One thing you can do is disable the power for components that are not needed at any given moment. Like instead of doing a bunch of complex logic and then multiplying the result by 0 at the end when...
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Think about the longest chain of logic your vehicle might have to evaluate. If you have an output to say a mover, every frame it is going to need to figure out the signal value for that output wire...
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You would probably have an easier time if you simply hide the body parts you don't want and disable their collision. Then you can turn off the preview hidden toggle in the show menu to manipulate t...
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The Calculator lets you do whatever arithmetic you want, you can assign the result to a Variable, and the Number Display can show it on screen.
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Resume from an exit door
Not immediately useful without auto-dream surfing, but I am making a fairly long game and I want some way to make sort of intermission points that exit my dream and let you go to another before com...
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Critically, that means almost never sculpting inside the level, making it almost impossible to keep a consistent visual style and make things line up nicely.
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There are a lot of problems with that workflow though. It doesn't do anything for sculpts that have already been placed, and it doesn't allow for edits to be made in context of the level, and it is...
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Best way to update all clones of a sculpt?
Common situation I find myself in:- I made a sculpt of a general architectural shape.- Clone it all over the place to fill out the general shape of my level.- Want to go back and add detail to that...
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Releases are permanent from what they have said, but you can make your own remix that is only playable, so that future versions are not remixable. You can also hide the remixable version in the con...