TheOneironaut
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Ha, that last thing in my timelne should have been "[Thing 3] On" not Off. oops.
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'@skillphiliac — thank you again for creating Rocky Keyframes, though I actually needed the reverse. BUT, after exploring your logic something clicked, so it still really did help a lot!I ended up ...
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'@skillphiliacJust to throw this out there, because I'm at work and I won't be able to look at things until I get home, so I just wanted to be sure what I'm saying was being understood, which might...
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Thank you, I will check it out tomorrow when I get home from work. My scene is pretty complex at the moment, and the intended animation *to* its current state is going to have a lot of parts, so it...
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Yeah, the variable gadget doesn't show anything. I'm at work but I will send it in a few hours. I think I saw that you can send things directly, but just in case I'll name it "Variable saving test"...
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The variable will be storing a number from the counter so I can reference it later with other functions. I want to be able to recall the variable later and use on multiple occasions, modify it, etc...
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Yes. I changed it just in case I was typing it wrong. The display works fine if I connect it to the Current Count of the counter directly, but since I'm trying to store the variable also, I want it...
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Yes, I'm pretty sure you can do that when you're building a Dream, setting connections between levels/scenes as needed. I think I understand that bit, but I haven't gotten that far yet.My main ques...
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Oh that's interesting... So that's good to know. A little annoying though. So it's better to just jump back and forth between the "Edit Original" (I forget what it's called at the moment) area and ...
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Also, I'm going to guess that you might be able to get around that second issue (the forced publishing of the "saved out" version) similarly by creating a duplicate before "saving out" an object, a...