Mm Bogdan & Matt
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Hi, sounds like what you're doing should work. If you tweak the laser scope gadget you'll see a small green debug arrow that shows the surface normal where the laser hits the object. If you then ...
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Ah, if it's a character it may be that it's playing badly with the procedural animation. Try disabling it as a test. The options are on the bottom of page 5 on the puppet.
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Hmm, perhaps double check that your look-at rotator is stuck to the object you think it is. Try creating sculpting a simple block and stick the look-at to that to make sure it is having some effec...
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Hi, Not quite sure I understand what you're trying to achieve. Are you meaning you want a 100% signal when the timer has finished counting down? If so, you should be able to use "Timer Finished" ...
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Hi, good news, I was wrong! Apparently there is a solution. If you turn onion skinning on you can actually grab a previous frame and clone it into the current frame by pressing L1+R2 over it whils...
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Hi, I assume you're talking about the paint strokes stop frame animation? Unfortunately there is currently no way to duplicate strokes between frames at the moment although feel free to suggest it...
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Hi, the zipline looks great! well done.The camera is not following the biped because it thinks the biped is falling to its death. One solution is to increase the distance for "fall death" using th...
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Hi, thanks for getting in touch! Any chance you could link a Youtube video so we can get a better idea of the problems you're facing? There is an option on the second page of the laser scope that ...
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Hi, if you pass the wire into a calculator before you put it in the rotator you can set the calculator to "Power Of" which will give you a power curve. Set the second slider on the calculator to 2...
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Hi, record, play, rewind controls expand out when you click on the Show/Hide controls button on your left controller.Matt