Mm Bogdan & Matt
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You don't really need the switch. Replace it with the AND gate as Supposer mentions. It doesn't matter which input (A or B) you plug into as long as the trigger zone is plugged into one and the s...
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You want to put the teleporter on the character's microchip and the tag on the ball. The widgets (shown when tweaking) on the teleporter and tag will show you the position that you are trying to m...
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It should work as you describe. Make sure you've scoped out of the group (with L1+O) before you set the emitter 'Object to Emit'.thanksMatt
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Hi, there's no support for that in game yet but there are a few web apps that allow you to translate text from an image. Try searching "translate from image" in to a search engine. Then you could...
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Another option is to make a keyframe and record hiding the weapon. Make sure the keyframe has "Keep Changes" off in its tweak menu. That means the weapon will go back to its original state when t...
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That's right they work great for labelling logic. They also add a port to the microchip that they are placed on (input or output depending on what you have selected). You can see the port when yo...
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Hmm, hard to say without being able to see your setup but it should work. If you place down a block and a Blank Puppet (Basic) you should be able to add string from the block to the puppet and the...
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Hi, you can use movement sensor's X/Y/Z Direction output, with the movement sensor in "Local Space". Stick the movement sensor on the body of the character. Wire that into the Look At Rotator's "...
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Hi, I'm not sure I can reproduce the effect you're talking about but perhaps it's one of the fx fields on the instrument? If you hold down L1 over the 'Freeform View' you should be able to delete ...
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The only way to do this at the moment is to use a wire. You can wire out from the tag's 'Scene Space Transform' output into the follower's "Target Position" input and the follower will only pay a...