JackyPrower
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Maybe I'm understanding this incorrectly, but wouldn't that essentially be an AND gate?
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Fog gadget additional zone shapes: cone, donut, others
This one's pretty straightforward: add new zone shapes for the fog gadget, to allow even more creative usage of that feature. New shapes (in addition to current sphere, cube and cylinder) could be ...
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Intuitively i think this could be handy in edge-case scenarios even though i can't actually think of one at the moment :D BUT in the meantime, a workaround could be to stamp a gadget (a mover, or a...
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Turns out, setting the game option as "Toggle Instead of Holds" kind of works. Of course all other inputs require toggle instead of hold (like moving things around or even using L1 for everything) ...
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Ooooh interesting, will have to try it out!
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Sculpt and Paint mode: toggle R1 instead of hold, for camera fly around a fixed point
The idea is to (optionally?) have the same camera behaviour when pressing R1, but to have it toggled on/off instead of with the button held down. This would allow the player to choose, and keep, a ...
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At the time of writing my "wrap around" seemed like a great idea, re-reading it now maybe it wasn't so much, haha. Yeah the wrap-around would basically be your idea of "safe surface-snap" so i'm re...
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I agree with this, i'd like to add that painting around a sculpt to "wrap it" with paint is currently quite fiddly (you need to make moving machines for that). So, as you say, instead of the surfac...
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Textboxes: Text Animation with fade in/out
Right now the animated text in textboxes make single characters appear/disappear suddenly. It could be neat to have a fade option for the animation, so that each character appears slowly. It could ...
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People get mad when you use the elements they themselves published as remixable? Am I missing something?