TAPgiles
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Bokeh Direction
Currently, bokeh will just kinda hang there, but is affected by the player pushing the sticks around. As far as I can see from my testing, there is no way of the creator blocking the sticks from do...
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Intro edit-mode tutorial shouldn't block people from making collections
If a new player has no interest in edit mode, they shouldn't be forced to learn how to use edit mode. If they want to make collections of games etc. they find, they should be allowed to do so. Curr...
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Multi-clone On-screen Count
If you want to make X number of clones, you currently have to count the presses in your head. If there's a framerate problem while doing this, some presses may not register. But if there was a read...
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Visual indication a tweak menu will affect multiple objects
If we have more than one thing of the same type selected and one of them has their tweak menu open, then changes will affect those selected things. If you're not aware that you had multiple things ...
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"Set as thumbnail" from photo mode from a creation you own
The most common use case for creators using photo mode on their own creations is to simply set it as the thumbnail for the creation. At the moment, we need to save it (using up storage, and photo s...
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Select gadget as object to emit
We can currently use tricks to emit just a gadget by itself. This is handy in some situations--particularly for example emitting a sticker that will affect things around it (this wouldn't work if i...
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Gizmos for affected gadgets
We can currently affect gadgets with other gadgets. For example, affect a chip with a mover, teleport a text gadget. But this doesn't show the gizmo. This makes it hard to visualise the positioning...
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"Loader" Gadget: optional loading of elements
The Problem There is currently no way of loading new assets into memory. Everything that could be used in the scene is loaded in at the start, before the player gets to the scene itself. This keeps...
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"Safe Surface-Snap" option for art tools
So currently, if you're scribbling paint over a sculpt it will surface-snap to the sculpt's surface just fine. But if you slip "outside the lines" where you're no longer hovering over a sculpt, it ...
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Remove unnecessary differences across searches
Personally I find it so fiddly to know what rows there are, where they are, if I've scrolled past, if I just imagined they existed but they don't, if they did exist but they've been removed, if the...