TAPgiles

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  • More granular Sun & Sky settings

    Right now, there are some (reasonable) implicit effects of certain settings that are not always obvious, expected, or noticed: - Fog Distance: one setting controls where the lighting-fog begins, wh...

  • Listener Gadget

    Audio 3D panning uses the camera's current view as the position of the listener. This is fine for first-person games. But not so good for 3rd person, 2D, or isometric games--where the listener woul...

  • Painting "Mass"/"Weight" setting

    Specifically for physical paint. Something that is holding back the use of floppy paint is the fact that moving the paint object in space causes it to lag behind. Workarounds such as force appliers...

  • "Ignore Lighting" setting on sculpts and painting

    Certain more graphic art styles often use things like glow to create objects that look flat-shaded with no lighting applied. It can be difficult to get this looking good, and some colours can be ex...

  • Mixer "envelope" outputs

    For each channel mixer, and the general mixer. An output for each channel sending the current output volume of that channel. Would allow for realtime display of that channel's volume for things lik...

  • Optimised storage of paint strokes

    I acknowledge this may mean an overhaul to how paint strokes/flecks are stored or something, but I honestly don't know one way or the other at this point. So I thought I'd throw it out there and se...

  • "Physical paint flecks" limit instead of physical strokes limit

    With the new decrease-detail we have for paintings, this would be a great way of using less processing on physical paint. For example, a stroke with 30 flecks is presumably roughly 10x more taxing ...

  • Increment/Decrement skip to next storable value

    When incrementing a calculator value, it jumps in steps of 0.01. When the value is large enough however, it doesn't have the precision to go to the next 0.01 step; it can only go to the next 0.25 f...

  • Hover Number Input/Output Display to see full value

    Currently these displays tend to show us 1 decimal place of precision. But when working with calculators, particularly trig functions etc. it's often useful to see the full value. Along with the to...

  • Merged Sculpt "Groups" (No edit-list merging)

    Merging 2 lists of edits into one list of edits is kind of a no-go, and I understand why. This is a very different method of achieving the same thing. (A long time ago I posted something like this ...