TAPgiles
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Collapsing wires for keyframe sets
A keyframe set is made when there are multiple keyframes adjacent to each other on the same row of a timeline. Often times, all keyframes affect the same settings of the same objects. For example "...
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Sculpt shape wireframes for tool being used
Right now, positive and negative shapes show wireframes while hovering over a surface affected by them, allowing us to move or delete them. It can be difficult or impossible to highlight positive s...
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**Bold** text to contrast more vs non-bold text
It's pretty clear on indreams, but in-game it's almost impossible to tell if something is bold or not--and so makes it kinda useless as a formatting tool. Not sure what the answer is, but somehow m...
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Icons to take 1 character of the limit, for text boxes and descriptions
This would allow us to cram more information into a single block of text, for more complex explanations.
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Angle Sensor "Relative to Tag"
The angle sensor's "relative to object" would be perfect for a number of things, but if you've got separate assets to import that need to detect their angle relative to one another the user needs t...
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Allow collaborators to remove themselves from the "creators" credits
There are times when someone has been added as a collaborator temporarily to help with a small thing on a creation, but do not wish to be named as one of the "creators" of the creation. For example...
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"Creations by Media Molecule" should search for all creations, not just collections
I find it quite difficult to figure out which route through the Mm collections I should be taking when looking for a particular thing, especially for sound effects. I was so happy a "creations by M...
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Sounds mode searches should use the new search view
Could be a bug, not sure. The inconsistency seems strange.
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Player Info wires to work with the calculator
Right now, only the default value is used. So there's no easy way of doing simple calculations that respect the separate player values. This would be super useful and make things very easy to do th...
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Screen Border Visualisation
View a demo here: https://youtu.be/FeJb_zQRVeE Import the contraption, wire in your camera's FOV, and go to play or test mode. Now you have a border in the scene you can use as a guide for position...