pierogigon
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I had no idea you could stretch sculpts with so much control. This tip is amazing Pookachoo! thank you !
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all i have to say is yes please implement this
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Thank you. I'll have to look up a video to help me visualize the Euler rotations but I am very happy to know there was a rational explanation. It was so confusing!
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I decided to use Axis and Angle outputs for my orientation even though it bizarrely starts at -360 degrees every other rotation, so I can continue my logic, but I am still interested if anyone know...
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I don't know exactly what you mean by this but if you scope into a puppet and double click the pelvis to select all the pieces, clone and scope that clone out, you will have a puppet base that is n...
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I also find it hard to see where archived posts came from when I search that way. Was it a suggested idea or some other thing? It makes it hard for me to know if an idea has already been suggested
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I use a value slider or counter to calculate the playhead position relative to the width of the timeline, so there is a relatively simple work-around. It would be more user-friendly if the playhead...