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How do you make the motion sensor output as if it's facing 0 degrees instead of being dependent on the camera rotation?

  • cgCody

    The motion sensor outputs a world space signal based on screen space input (or your physical controller space really, which is facing the screen). Ideally you'd want a "motion sensor local" output (like the left/right stick local on tab 3), which would be a great feedback idea.

    However, since that doesn't exist, I'm not sure what the alternative would be. I don't think a world to local space conversion would work in this case, given the screen to world space relationship.

    I'm not really sure what you could do. I'd have to think on it a bit, though I think your best bet would be to rethink your logic to work with the output given. *Shrug*

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