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Save the state of an object, persistent in a Dream?

  • Pookachoo

    After posting this I got a little twitter advice from Christophe (very helpful) and it sounds like every individual thing needs its own uniquely named Variable.
    So from question to suggestion:

    A piece of logic that can be stuck on an object, and save the state of that only that one object, until the player resets progress in the Dream. That would be great! :)

  • Odezmah

    Please go a little deeper into this? How do I connect a crystal I made to a variable in such a way that when it disappears from being looted it wont reappear between scenes? I'm lost on variables. Do I connect the crystals power to the variable modifier directly? Or to the variable itself? Do I put it to 1?

  • The Real Fluke

    I have the exact same question. I'm creating a collectathon so I also need my collectables to be permanently collected between scenes (similar to llums in rayman 2). I was hoping there would be a way to maintain scene states without creating a variable for each of the thousands of individual iterations of each collectable AND every lever bridge and gate :/

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