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How do I... make a moveable painting with three connected objects?

  • HauntedPumpkin

    Quick addendum: the tree branch is a physical sculpt, not a painting. Thank you! :)

  • Supposer

    You can use "connect at both ends" on a painting (in the tweak menu) to make sure both ends stay put.

    And just so you know, it won't work quite as you wanted. Only physical objects can have connectors attached to them. But you can make a sculpt, group the painting with it, and make that sculpt invisible. So so that for each rope at the bottom (just a little nub is fine), and then connect the rope nubs to the plank sculpt.

    Now, you can use a force applier to add "wind" to the scene that will blow those sculpts about. And because the paintings are grouped with them, they'll move the exact same way.

  • HauntedPumpkin

    Hey Supposer!

    Thanks so much for the tip. So, if I'm understanding this correctly:

    1. Combine all strokes of my swing painting into one painting. Tweak to "connect at both ends."
    2. Sculpt a basic swing, group with the painting, and place in my scene.
    3. Make the sculpt invisible and use a force applier for wind.

    Is that correct? Finally, What kind of connector should I use, and where? I figure no connector is needed for the parts of the sculpt, but two are needed for connecting my (invisible) rope sculpt to the tree branch?

    Thanks for all your help!

  • HauntedPumpkin

    Hmm. That didn't work. I think I misunderstood something, sorry.

  • JRL101

    Did you try grouping the ropes togeather. So group ropes, then group ropes to seat plank, then hinge to tree?

  • HauntedPumpkin

    Hey JRL101. Ropes are grouped as a single painting, then grouped to seat plank. Unsure if I tried a hinge on the tree but will try that and report back...

  • Teebonesy

    Why not use string connectors to connect the (invisible) plank to the branch? A string is automatically invisible. Then attach your rope paintings using the tweak menu to connect at both ends. I believe when using this option, the FIRST fleck of the stroke is automatically attached to wherever it's located. Then you use the tweak option to "set attach point" (or similiar) to the END of the paint stroke.

    In this way there's an actual physical object invisibly being blown around, and the visible painted lines will simply follow this but also wiggle around a bit with their own physicality.

    I used this technique in a remix of some dangling shoes.

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