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Is there any way to close the dialog displayer using logic?

  • madduey

    Pretty sure trigger zone is your best friend here and wire it up to your power on off or play for your dialog. One pf them should work for you.

    Text box should only apear when inside the zone then.

  • Supposer

    Strange they would still display when powered off, but then powering them off with a keyframe stops them displaying. Did I understand that right?

  • madduey

    Ya know what your right mate. If text requires a button promt to either close dialog or convo tree thsn the text remains on screen even after youve left the zone..

    Must be a bug as i cant see any other way around it. Rais it as a bug in the bug section and give clear instructions how to recreate for the team to look at.

    Im happy to do it for you, kust ket me know

  • XRainnyX

    same problem here
    Trigger Zone > Power does NOT work
    you can stop the logic with some objects in between the button press and the object that should receive it, but the text will still be there until a button is pressed

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