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Tweaking force applier based on sculpture settings

  • EddyHu

    I'm not quite sure about this. I'm pretty much a newbie but maybe something I say will give you an idea to run with.

    Could you maybe use a calculator and say if the size of the object is bigger than whatever trigger a keyframe that makes ur guy slower?

    I'm not actually sure if there is a size setting inside the sculpture settings or not.

    Or even jus say if this tag, a different tag for the bigger block, is active make the guys push logic be slower?

    I saw a video a while back and idk where it was or anything now but it was saying something about no matter the size of the block they fall at the same speed as it was showing blocks falling together. I'm not sure exactly what it was saying though...

    This is probably jus a bunch of jumbled rambling but I figured it might give you an idea to run with and to improve.

  • thyon

    Thanks, That’s actually not a bad idea. unfortunately there’s no size parameters anywhere in Dreams, except for things like trigger zones, so... that give me an idea here,,,

    Use three trigger zones in the puppet - if the block is inside a small one only, make it easy to push, if inside the medium trigger zone, make it medium and in the make it large. A bit more logic to ensure that it’s only inside one of the trigger zones using fall offs. Yeah that could be a cool way to approach it. I might be able to do to it with just one trigger zone and falloff? I’ll have to test it.

  • EddyHu

    That would make sense. Of course anything that makes sense or seems logical to me is not how dreams logic works. Haha. Lol.

    If you feel like it. I'd like to know how this works out for ya. :-) Just curious

  • thyon

    This is how I implemented it. With 3 small detection zones. 1 = small block fast move speed, 2 = medium block medium move speed , 3 = large block slow move speed.

    https://youtu.be/1x5vrcXkHJY

  • EddyHu

    Haaaaaa. Awesomesauce. That is pretty sweet dude/Dudette.

    Never would of thought of that.

    The first thing that came to my mind when u dragged them around in the video was having to move blocks around to make a staircase to get up to the next level in a game. Pretty sweet and adds some realism to a game. A block 20 times your size shouldn't move as fast as one half ur size lol.

    Good job. That's cool

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