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Anybody make an effective path finding enemy?

  • TAPgiles

    Aecert has done a lot of work on this stuff. Though his solutions aren't perfect either. It's a tricky thing to pull off, basically.

    You can look him up on Dreams, or on Youtube or Twitch to check out his AI pathing work.

  • greatscott2204

    I have checked out his stuff and it's really good, but I have no idea how any of his stuff works, I guess the main thing I want is more tutorials from Mm like most of people.

  • TAPgiles

    Well, there is no built-in stuff for path-finding. So it all has to be built from the ground-up. Aecert has released "kits" that you can use in your levels to add pathfinding, basically.

  • zioserpicon3

    Hi Scott, dunno if it can help but i have made this dream remixable
    https://indreams.me/scene/dciuaRCBaEd
    so you can check what it does.
    There is the seek and destroy ability i gave to the puppet that try to find a way to its target while still able to move in a tricky enviroment. It is not path finding thing and isn't perfect but it try to replicate the results. If need more clues just drop me a line in game ill try my best to help.

  • Agarwel

    Im afraid your solution is probably the "best" in term of thermo/results ratio.
    There are for sure other ways how to do pathfinding (and they can be different for every game you make), but as soon as you are moving from "follow emited waypoints" to the "actually search for the path in the enviromnent" (AI that is able to solve mazes if fast way) you will eat thermo really really fast.

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