how do i fix a puppets default run animation (moving with mover logic) while turning (with rotator logic))
i have a mover logic to move forward then i press left or right to make a rotator to rotate the puppet left or right but when this happens it messes with the running animation making the run animation look stupid unless i run in a straight line.
i can't make a good working custom run animation so thats not an option.
how can i make the run animation work the default one work without turning affecting the animation... if puppets cant have a good running turn animation as default then thats im screwed.
cant MM make puppets default animations ALOT BETTER?
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It seems puppets were not designed to use mover and rotator logic to achieve their motion. I would try using the standard motion for the puppets.
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I'm sure you're aware, but the puppet has ways of moving itself using whatever input you prefer, and the animations all work perfectly in that case.
If that's not what you want though... it's not super clear what you mean by the animation being messed up by turning; what actually happens? -
basically the puppet moves forward fine but when moving forward and turning it changes its default run animation into a weird stiff wide legs open sorta run instead of keeping the default run animation and not allowing the turning part to modify the run animation. for example in other games where if you run and turn all that happens is the run animation plays still and the turning part doesnt affect the running animation you just turn while the run animation plays, but in Dreams running and turning either with default puppet logic or not makes some kind of weird running turning animation that looks weird. the solution to this would be to use a custom run animation so turning cant affect it but im terrible at making good custom run animations.
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