How Do I optimize my sculpts
I've seen some tips on streams, but I would LOVE a tutorial or 5 on advanced modeling techniques focusing on what makes the thermometer go up vs what doesn't. If I clone a shape, it basically is unaffected. But what If I paint the clone? Or reCoat it? Or change looseness? Does that become a "seperate" model for the backend? Or is it still a low memory use with just some tweaks?
What If I put out several trees made with the same sculpts, but resized, moved, and tinted? If they are imported as seperate models are all those buidling blocks seen as unique, where if I make ONE "Scuplture" that is a share with 10 trees, does Dreams see all those as being the same building blocks? What if the blocks are just moved, not repainted or tinted?
What about paint? Is paint as intense as scuplting is? If I make a tree and do leaves as flecks, is there a use to cloning clumps of flecks, or do flecks use little enough bandwidth that I could just keep painting?
I'd love this type of Expert Level tutorial stuff added for people who want to make sure their stuff doesn't just look good or function well, but is optimally usable by others.
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If you scope in to a sculpt and make changes, that's changing the sculpt. Anything you do from outside the sculpt do not change the sculpt itself. Only things that change the sculpt itself can make it unique.
If you want to be doubly sure you never accidentally make the sculpt unique, use live cloning (menu > tools > clone, then switch on "live cloning" in the context menu). Then drag clones out with R2. Any sculpts that are live cloned like this will not be able to be made unique by editing. Instead, if you edit one all other live clones will update--making sure they all use the same block of thermo.
Most of the time, I just remember not to go around editing random sculpts, so once you get used to how things work, you can probably go back to normal cloning.
Not sure what you mean about the "building blocks," I'm afraid.
Paintings and graphics thermo is a bit of an unknown quantity right now. Cloning seems to not add to the graphics... most of the time. Though having a ton of separate paintings is harder on performance than if you select them and merge them together... but that adds to graphics. Sorry I can't be of much help, but I don't think anyone's figured out the rules on that quite yet.
A tutorial would be good. There are videos out there that talk about good techniques for optimising this stuff, though. Here's one to get you started... https://www.youtube.com/watch?v=P2EZJKt8CBI&t=1h30m19s
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