Possessing a sculpture (make puppet entirely from scratch)
I'm really struggling with making my own (non humanoid) puppet. It's a long lizard, mostly on its belly. I'd even be happy with possessing a cube and sliding it around!
I started by taking a deluxe puppet, laying it down and editing it's limbs, however this caused it to fly off the screen when time was activated (??) and a mess when possessed. Not only that but I found making the shape of the body was much easier sculpting it from scratch.
So I sculpted all of the limbs, got them grouped together, and finally managed to connect them all up so that it can be positioned like a mannequin in a reasonably functional way. Then realised... I can't possess it.
I've tried a range of things from stealing the puppet logic chip from a mannequin and wiring it to my lizard. I could possess it, but my imp only seemed to possess the chip, not the object (imp eyes hovering above the lizard where the chip was placed).
I then realised I had no way of assigning Body Structure (head, legs etc) which I can see is usually accessed on the mannequins through the blue circle they stand on when selected. I can't figure out a way of stealing that circle of assigning a new one to my lizard.
I even tried grouping the lizard to the mannequin, deleting the mannequin and reassigning the Body Structure parts, but it wouldn't let me attach the head option to its head, and I somehow ended up making the whole thing a pelvis (??). So no luck there either.
I read a good guide on here about building a non humanoid mannequin from scratch, although they took a basic puppet and edited it, which isn't quite as from scratch as I'd like. Maybe it's the only option right now though in the game?
Is possessing an object even possible right now? Or am I missing something obvious?
Really appreciate all advice
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Making a character from scratch is pretty difficult imo
What you need to do is take a puppet , scope in so you can see the blue circle .... Select the whole puppet body parts and delete it... The blue circle should still be there... Scope out take your whole puppet and drag it over to where the puppet was....scope in with l1 + X. Now your sculpture should be in the blue circle and you can assign the body parts.....animating an animal on 4 legs is a different beast I haven't tried yet though -
Group it all and work in the group .
You will have to hook each part up to its next.
Add a micro chip any where on it ,in the group .
Add a advanced mover to the chip.
attach left n right stick via a controller sensor to the advance mover .
Animate leg, head and everything in a separate timeline and hook up to the respective stick ( forward animation on "left stick up" , for example .
Then tweak from there to gain the desired effect :) , this is but a very quick and breif run down on how to make a puppet from full scratch but hope it helps :) -
I was also struggling with this yesterday and all I managed to do was create a rolling puppet :/
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