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why isnt there a option in anything or even logic to make a object have pure anti gravity?

  • CloaknDaggerson

    Really depends what you are trying to achieve? Have you looked on the 'physical' tab of your sculpt? There you can toggle collidable/non-collidable, movable/non-movable. You could also switch on/off these properties with some logic, maybe wire an impact sensor into the movable input so that your sculpt moves until it bumps into something?

  • EternalDarknessz

    i sorted it out with a puppet at 0% gravity it still floats around until i use a follower with full power and nothing to follow.

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