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Using a doorway that remember player position?

  • blockbuster95

    Attach the door gadget to a microchip with a a tag and a variable, plug the tags transform into the variable modifier so it saves the location ( noir sure if you can do this not at my PS4 right now) then when you reload the level just use the variable data to teleport the player to the saved location

  • Mr_Niles

    Oh.. I gotta give this a try later/tomorrow. Thanks and wish me luck! ^^

  • Mr_Niles

    Ok I fiddled with this for a while but cant get it to work. I Think the problem is that the teleporter need a tag to teleport something to and that tag is inside the puppet (to get position). And when you try to teleport something somewhere that’s inside itself thing go crazy ’^^

    So maybe I most emitt a tag outside of the puppet with position data from the tag/variable Inside the puppet and then teleport the puppet to the emitted tag? Haven’t tried it yet but what do u think?

  • kemengjie33

    You are on the right track.
    For my level, I used a laser scope in the puppet to record the location into variables and then had an emitter spawn a tab at the recorded location in the next level. A teleporter moves the puppet to the tag.
    Not trying to advertise, but it might help to look at the logic on my Light/Dark world teleport logic demo.

  • Mr_Niles

    Oh thanks I’ll certanly have a look at your level! :)

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