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Allow a remixed/contained thing to not be remixable when publishing

  • MitterMak

    Strongly agree with everything here. Apart from preventing me from releasing remixable elements taken from a piece of a larger creation that I do not want to release as remixable, as mentioned above, almost everything I've ever made in Dreams has MANY preliminary test version before I end up with the final element and I would prefer to release almost all of my finished works as remixable elements for the community. However, to do so forces me to release all those broken, half finished prototypes as well.

  • LyzLdy

    I agree with everything that's been stated here so far.

    Help us make the Dreams community stronger, Mm! Giving us control over what we share and don't share (regardless of dependencies) would lead to us sharing more, I'd argue, because creators would no longer hold on to so many creations privately out of fear that something profoundly undesirable may unexpectedly occur if they do!

  • JackyPrower

    Maybe this could prove to be a lot difficult in the case a player saves his remix only locally. What happes then?

    Let's assume the owner takes down the remixable content because no one saved an online version, even private (i think Dreams doesn't have a record for remixed elements saved local-only): now this second user has all his work completely and forever unpublishable, because the remixed content he used is suddenly not available anymore.

    Viceversa, if a user saves a local remix, and even assuming that Dreams somehow keeps track of it: let's assume now the second user has DELETED his remixed element from his console. Remember, the remix have been saved only locally. Now what? How should the game know if there are no more remixes locally saved out in the wild? Should Media Molecule scan all hard disks of every user every time?

    Taking down remixable content could become a real nightmare.

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