Improvement to Controller sensor function
When a player hooks up a button press to lets say a light, the light will turn on while holding button but then off when you let button go. Now I know there are multiple ways to make a switch on switch off function with logic but I noticed something very simple that should work. I connected the button press in on itself (I connected the output to the input) and when testing it (not in play mode) I noticed it looked like the button press remained on instead of turning off. However in play mode it still only recognizes the button as having to be held down & then when released the light turns off. I suggest this be improved by making it so that while the Output of the button press is connected to the input of it's self it turns it into a toggle function. So in play mode if button is tapped, light goes on & if button is tapped again light goes off. This would allow player to use less logic devices. I LOVE DREAMS
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That wouldn't actually make it toggle. That would make it on forever. So I don't think that would do what you want to do anyway.
Most likely, it doing that in edit mode is a bug.
You can make toggling logic with a single gadget, so I feel like that's fine. Gadgets are cheap ;P
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:) That's the thing I want it to be able to toggle. In edit mode while linked in on it's self if you click button to test what the button press would do you'll notice with one press button lights up & stays on but on second press button goes dark & stays off, so it makes it look like a toggle action would take place in play mode. :) Basically if this could help reduce thermo I'm all for it & if it was = thermo then I'm still all for it for convenience. But if it hurts thermo then of course I wouldn't want them to implement this idea. :)
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Signal manipulator last settings page has everything you need to set a toggle
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