mmdev1 - John & Luci
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Hi,I think you are almost there. I think the problem has arrisen over group confusion.If you group 2 objects (in this case a camera and a sculpt) but the rotator you have placed has been placed on ...
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hi,In that case now I know what you are trying to do use a selector gadget and a standard text displayer.The selector has outputs on the right side, wire the top one up to the original prompt.wire ...
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'@ladylex hi,We did have that at one point, but it become quite unmanageable as they do quite different things.So we split them all up so they were more simple to understand and not as overwhelming...
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hi,if you use the dialogue displayer you can assign a button for the prompt to close.hope that helpsjohn
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Hi,On a trigger zone there is an output called "number detected" you can use this as well as changing the trigger zone to detect "scene" on the zone size page.John
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hi,If you tweak a puppet (I'm using a deluxe puppet) and go to the behavior page you can see it has follow controls, You can turn these off :)Then if you scope inside the puppet and open its logic ...
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hi,if you have a small trigger zone on the object that is following, looking for the same key the follower is trying to get to, then that will detect it when it gets there.John
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Hi,You can make any object non collidable in its tweak settingsJohn
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Hi,One crucial thing here, you don't need objects to be movable when inside a puppet. That's where the cost is.I like to read the moveable tweak as "not glued to group" so turning it on means your ...
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Hi,The reason a puppet stands in thin air is so when you publish a level with just a puppet in it you can play it and see it work without instantly falling.So when starting your level make sure the...