AndymationB
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Testing this with fresh puppets, one keyframed with moves, the other with DS4, both scaled down fine with no inflatable limb effects.I'm really not sure what I did wrong. If I accidentally used IK,...
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I'm not sure what you mean by scaling the keyframe. They're in the character's microchip.The normal jumping and running poses are just keyframes, and if you scale a default puppet, the limbs don't ...
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Do you have the "local space" button turned on inside the mover? It's at the bottom of the first tab, right above the power button.If you do, try shutting that off.
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Sent you a rough proof of concept. I think it could be polished quite a bit though. Seems like the Y axis movement is sometimes extra high. Now that I'm thinking about it out loud, a bit of negativ...
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Oooh, I like this question! I look forward to experimenting when I get home from work, if no one has solved it by then.I would start with an advanced mover that has a little bit of Y strength and a...
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In my animation "The Ancient Contest", I made logic to turn off weather effects like snow and wind noise when you move inside, and it also turned on some white fog outside the doorway, so you could...
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Very smooth! Well done!
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I think stairs are tough for Dreams puppets in general. Puppets are designed to raise one foot up if the terrain is uneven, otherwise you would get two stiff legs, with one levitating in mid-air, l...
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Maybe springiness? There's also the walkable slope angle, which maybe needs to be boosted? It could also be the springiness of the joints or even keyframes, if you have any custom movement animatio...
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The scene as a whole is still a work in progress, but this part is functioning beautifully.I did run into some problems where a bunch of puppets had been scaled to different degrees, so copy and pa...