AndymationB
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I haven't seen that NTC video, but my understanding of keyframes is that if there are two active, the game will average them both. I also know that there's a difference in recording rotation and p...
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Neon the Coder talks about it a little bit at the beginning of this tutorial vid:https://www.youtube.com/watch?v=Yz1DexMV-XUBut basically, if you want animations to blend, you have to rotate each b...
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I believe this youtube video covers how to use variables to do that. It might be the wrong one. I know he talks about it in one of them.https://www.youtube.com/watch?v=2Iu48bEHv2UAndy
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You could set it to animate without making it physical maybe?Andy
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On a side note, there seems to be a bug where editing a post makes it post in triplicate. XD
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I'm not totally sure how you had your group set up, but if your sphere is moveable, it probably needs to be attached to an immovable object. I would group a static cube to the camera, use a connect...
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My guess would be that the sky hue only affects the sky and it's emitted light, whereas the grade & effects hue affects the whole scene? So if you have a scene with lots of other light sources, li...
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Yeah, I think that will help a great deal. You could try adding a small neck and head and setting them to invisible if you don't want to change your character's aesthetic.Let us know if it works ou...
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This may not be related, but I've had some camera wonkiness after replacing puppets heads with custom ones. Resetting the head in the puppet tweak menu (I think it's the structure tab, maybe fourth...
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There's an option in the tweak menu to make it attach at both ends. More than 2 points would require multiple strokes.Andy