Supposer
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A bit hard to say without getting in there and fiddling with things. If you like, you can send me a remixable creation, or temporarily add me as a collaborator to it so I can take a closer look.
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You could surface-snap to a cylinder to get a perfectly round circle. Then perhaps use the comb tool (style mode > tools > comb) to make all the flecks face the right way.Or you could draw things u...
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I don't think this is possible. If you want them to fight every time, could you not simply let them fight every time, perhaps?
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Just a heads up, there is no rule that everything in the creation must be made from scratch by you. Most scenes have music made by Mm, for example, or instruments or sounds that Mm has provided. An...
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Just a heads up... I think most of those settings won't actually help you towards your goal. Animate in sequence only works if you painted multiple frames of animation into the same painting object...
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If I understand correctly, the timer is counting up from 0, and you want to give them more time.If that's right, you could set the timer target time using some signal, then add to that signal inste...
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Try using a follower instead. The teleporter effectively says "go there now, no matter what!" whereas the follower adds a force that pulls the object toward the target. So that may play nicer with ...
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It's just one of the many cute animations the imps have. Some specific animations are triggered in some situations, maybe such as publishing your first creation, things like that. There's no inform...
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If you just literally want the current time passed, you can use a timer's current time value as an output.If you'd like the timer to go on forever so it never stops itself, you can set the target t...
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If the parts are set to be movable, then in edit mode while paused moving one part won't move the other because it would have to run the physics simulation to make sure that moves correctly. So you...