Supposer
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As in it sort of coasts forwards a little? If so, try adding a mover to it. Set its speed to zero (this part won't do anything by itself), and set its damping to 100% (this part does something). Da...
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'@Mr_BuggyB: Good comment. Thanks for helping the community!Just FYI, the variable doesn't have to be in every scene for it to keep the value. You only need it in a scene if you're reading it or mo...
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Make the group movable. Make the mover affect the group itself. This should work for you.
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Not explicitly. I'm guessing there will be something for this when PSVR support is launched.For now, you can use a normal controller sensor and see how far you can get with it.
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Ooooooh! I see. I'll test that out. Smart!
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Could someone explain how to set this up? I'm just trying to understand how this is done, but cannot get any sort of signal from the sculpt or impact sensor with the setup described. Perhaps I'm mi...
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Yeah... this isn't a very good solution, really. Having an object be possessable gives you a lot of things for free, but you have the imp sound. Making it remote controllable gets rid of the imp so...
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The Velocity X/Y/Z gives you the speed it's moving in each axis. Which is also the direction it's moving in. And the way it's "pointing," right? Aren't they the same thing? It sounds like you've al...
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Tweak the look at rotator, and look in the second tab. You can turn down the strength of different axes to 0 if you don't want to rotate around those axes.Not sure what you mean about it not being ...
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You can use the PSN chat features; I do all the time. Dreams uses PSN names, so they'd be the same in the chat too. You can use it on your phone, or on the PS4 while playing Dreams. You can also ma...