Supposer
- Łączna aktywność 676
- Ostatnia aktywność
- Członek od
- Obserwowani Użytkownicy: 0
- Obserwujący Użytkownicy: 0
- Głosy 0
- Subskrypcje 313
-
You cannot have different finishes applied to the same sculpt. You’ll have to make them separate sculpts.
-
Does using a keyframe for this not work? You shouldn’t need movers for this at all.To move eithout rptating, try turning on precise move (menu> guides).
-
Sorry, I’m confused. Wouldn’t a spin be around the Y axis anyway? Maybe you mean a front flip or back flip?
-
Paintings cannot have collision. The only way would be to stick them to a sculpt (group them) so they use the sculpt’s collision, but you’d lose the physics of the original painting. Another way wo...
-
You can place any gadget on a timeline. It will be powered and unpowered at the right times.You can also drag gadgets with in-world positions into windows like chips and timelines without changing ...
-
If you just leave it powered, it will play as soon as the scene is loaded.
-
Blend (O) weights a signal’s inputs based on its source’s power. So the way I did it is this:Hook the value you want to set up to the setting’s input. Wire the setting’s output through a passthroug...
-
Not sure on this one. For each test did you use a completely fresh dream? The scoreboards are stored in the cloud per dream, this may have some effect on the changes you made actually doing anythin...
-
FYI, you don’t need 2 hinges to attach the same sculpt to the same sculpt. It’ll just work?Open any colour picker (with the hues and the shades in a triangle), and press X on something in the scene...
-
Try this: use whatever connector you want. Then ise a keyframe to set its target position, and increase its springiness.