Supposer
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Further to @Pookachoo's point, you can turn on the "local space" option so that the axes it uses are relative to the object itself. If that helps?
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1. You can get the controller light colour from the controller sensor, then use that to set the tint colour of some painting or sculpt. Be sure to increase the tint amount to make sure you can see ...
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2. Just a quick note, as the others have explained, there are ways of setting it to a different channel at the start of the scene. Though it's generally easier to just use A as the first state. Do ...
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Make sure it's on "realtime" mode as opposed to "beats and bars" mode, by clicking on the time/bar notation on the top-right of the window.Now expand the window out horizontally as @Nemma88 explain...
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Hard to give any hard advice without seeing the exact setup. But hopefully I can help you debug.To debug, you can add value sliders, and expand their range a bit, maybe turn off the "slider visible...
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Not 100% sure I understand the "collect for output" idea. But here are some ideas that may help you while that feature is not there.When searching the dreamiverse, you can go to the "recents" tab I...
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JimmyJules153 on youtube has done a load of tutorials on different gadgets and how they can be used.AND gate: https://www.youtube.com/watch?v=NHkHyt45CrU&feature=youtu.be&t=62OR gate: https://youtu...
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Hover over the little tab that appears near the input for the setting. It should look like a little blob pointing right. This means the input blend mode is "override", and will set the value direct...
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Hit Location is always the scene location of the hit. Distance is the distance between the laser scope source and the hit."Local Space" means the laser scope will rotate as the gadget itself (or th...
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The quickest way of doing this is probably to go to your original door creation, and save out the logic piece separately, then use that for the 4th door. The old doors will use the logic from their...