Supposer
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Most likely using fewer "things" is the answer, based on the way you've described things. A good way of thinking about it is to balance out graphics thermo with gameplay thermo.For example, say you...
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If you scope in to a sculpt and make changes, that's changing the sculpt. Anything you do from outside the sculpt do not change the sculpt itself. Only things that change the sculpt itself can make...
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I'm honestly not a fan of the attitude you showed in your post. (eg. "very special" artstyle... I am aware you paid a lot for this artist...)But in the hopes that that wasn't your intention and it ...
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Yes it is. ^^https://youtu.be/NN7zT1F9NhA?t=186
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Look in the controller sensor settings. I think it's in the puppet > chip > controller logic chip > controller sensor. I believe there are camera settings in there.
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You cannot remove specific parts of a painting, unfortunately. You can delete entire edits (fleck stamps, strokes, etc.) Or if it's just a single stroke and you want to make it longer or shorter yo...
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Does the rotator change it to be "movable," perhaps?
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I don't think so. But while hovering over an object with your imp, any keyframes that affect it will glow and throb.
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To "possess" a camera, scope into it with L1 + X. This is the best way to move a camera. And while recording with a keyframe, you can scope in and move the camera and that'll be remembered.If you p...
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Group them together by selecting both with X and clicking the group button.Or, while holding the object with R2, scope in to the other object, then let go. This automatically makes a group with it....