Supposer
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Rocket rotator should do the job. It makes an object face the direction it is moving in. Have you placed it in the puppet's chip, and set up the "forward" direction correctly?
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I don't think there's a way of doing this. You'd have to make unique names for all variables in one scene, and then unique names for all variables in a different scene, that kind of thing.Out of in...
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From the screenshot, it shows an input of 0 becoming an output of -1. Sounds like the expected behaviour to me.I'm not sure why the face of the gadget looks like an L. Perhaps it's showing the inpu...
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I'm not sure what you mean by keyframe wires. Unless you've manually wired things into the keyframe, there will be no wires coming from it.Perhaps you mean the hash marks that appear while the keyf...
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It's a little hard to follow the logic in the screenshot, so forgive me if I've misunderstood. I think what you're trying to do is start at some given number, and get a single digit from it--is tha...
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If you know where the player will be when you want a camera to be active, you can place the trigger zone there, and stretch out the sides so it covers the right area.One tip is to scope in (L1 + X)...
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You can calculate the vector between the source and the target, as @Denjo said. You can do this by subtracting the source from the target with a single calculator.You can get the target tag's scene...
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Probably the easiest way would be to use a timer to control the playhead (what part the timeline is at).So add a timer. Tweak it and set it to "speed" mode. This will use whatever signal you send i...
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As you may have guessed, there are no tools for that per se. But there are ways of doing these things.John Beech showed how to round off corners using soft blend: https://youtu.be/-57BUUTY7Vs?t=317...
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Tweak the sound or speaker and look at the "3D Panning." This places it in a specific spot within the world. So if you turn it off with the switch at the top, it will just play without taking some ...