Supposer
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You need to give the possessed controller sensor a name, and give the controller sensor the same name in the scene you're linking to. So for a regular puppet, the controller sensor is in: scope int...
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I've made a level that lets you do that. Unclear how accurate it is, but I've done my best. It shows the BPM and the Playback Speed setting you need for that BPM.
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Oh-- Search for "Tap" by me, Supposer.
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There isn't right now. But you can adjust the tempo in the tweak menu of the timeline (look for playback speed). Turn on the metronome and it might help you out.I think most of the time, people pic...
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The IK handles would just move the limbs in exactly the same way, so I'm not sure how that would help you.Connectors have a "parent" which isn't moved by the child, and a "child" which isn't moved ...
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Hey, Geraldo.I think perhaps you may have remixed the zombie as its own thing, and then imported that into your scene. That would require the zombie creation to be published when you publish the sc...
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'@CLOUD: As I explained at the start of my post, I am all for that. This is why I made those creations: that people could use them in their scenes, or remix them to be more their style or to better...
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'@Adarwell: It's only remixable stuff. Though it's worth noting that you cannot release an element without it being remixable. The "remixable" status is what allows people to add those creations in...
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'@Denjo: It's worth noting that you *cannot* publish an element (a thing that goes into a scene as opposed to a scene or dream) *without* it being remixable.That said, I did want it to be remixable...
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This kind of thing will definitely be in with the VR stuff.For now, try stamping a controller sensor to the object, setting it to possessable, and there are options for how the object should look w...