raz0rbackzwei
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Stamp the deluxe puppet once again. It shouldn't do it on default. If you already tweaked it: Click the auto-jump button only once. It will look as if it is still active/inactive. This is a bug. It...
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'@NOZonline: and do you use wireless transmitter everytime? I dont want to wire stuff from across the map into the puppet. I think it‘s messy
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You don't need to have animations for your puppet inside your puppet. It is better to have the animation for the rock interaction inseide your rock. It will still do whatever you animate. But it on...
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Push/pull: Trigger zones inside that object. Place microchip onto the lever and a trigger zone in there which does something if your puppet is in the trigger zoneHang/swing: A tag on the rope where...
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There is sadly no easy way to do that (yet). You need to pin the object to an invisible floating object which follows the player and has also the cam in it.You can see it here in my creation but it...
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Also increase the damping. This will stop the following object from shaking
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Try two separate variables. It sounds as if you're only using one
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Oh no, you're right! I was simulating that right now. You have to keep the controller in a more upright position but that might be uncomfortable...All controls will be inverted if the imp is on his...
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Yes, this is possible. You just have to get your head around how the motion sensoring works. It took me one evening and a lot of imp resetting to get it :D
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I wired some gadgets outside of a timeline and then dragged it in. It kept the logic and not all of them are active