Supposer
- Łączna aktywność 513
- Ostatnia aktywność
- Członek od
- Obserwowani Użytkownicy: 0
- Obserwujący Użytkownicy: 0
- Głosy 0
- Subskrypcje 242
-
Heads are fun to play with. Use the mirror guide to keep things symmetrical (at least at first). Then just smear around a load of shapes and see how you get on. The key is to not worry about it loo...
-
'@jester: Might be a bug you're seeing, or maybe you're not doing it quite right. The normal scaling controls work perfectly for me every time. Not sure what's going wrong for you.
-
Are you trying it out in play mode, or playtest mode? Functionality like this won't do anything in normal edit mode.@Strange: Anything can follow anything; they don't have to be possessed by the pl...
-
If you just put the health modifiers into the timeline, they'll be turned on at the right time and turned off at the right time.
-
If you go into Connie's microchip, there should be a way of hooking into the fact that the slam happened. They just hook that up to an AND gate to activate your effects.
-
You could probably use a selector for this. Connect each tag to its own selector output. When the tag is attached to, send a signal to its input in the selector; this will activate that tag and all...
-
You could create an object that follows the machine on x and z only. Then make the machine follow the object on y (up and down) only.
-
You could release it as remixable, make your Main a collaborator, log in as Main, remix it and save locally. Then "hide" it so no one can see it any more.
-
Just do what you described and it will work. The keyframe will only affect the state of the thing you recorded with it. So the rest of the animation and movement will work exactly the same.
-
Modular is the way to go. Sculpt a reusable piece. Then reuse is a bunch of times in different scales and rotations and colours, etc.So instead of creating an entire scene's worth of rocks in one s...