TAPgiles
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It sorta depends on which gadget output you use. In this case it probably applies only when using the "possessed controller sensor" mode (this is the default mode). So then if player 2 enters the z...
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The detected output is a "player info" fat wire. You should be able to hover over each value in that splitter and it'll give you an idea of what they mean.Generally though, you can just use the wir...
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You can only listen to the preview, not the full thing.The easiest way you can get this to work is to double-click the share button on your DS4 controller to begin recording footage, play the music...
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Something that may work for you is to add a tag to the puppet that is the final position the puppet should be. Then pulse a teleporter on that uses that tag. That should get the puppet itself to th...
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No worries. It's a bug of some kind; there's a report on indreams somewhere you can upvote if you like.
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Ah right. Setting the walk to 0 can cause problems. If you want it to always do the run animation, go and find the keyframe that sets the run pose and settings, and wire it into the walk speed inst...
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Not sure why that would happen. Using a mover has never given me any problems. What is the walk and run speed set to? I know it sounds unrelated but funny things can happen if they're set to 0.
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Hrm... not sure. I knwo springyness affects things even after the keyframe has been powered off, so perhaps you just want to not use springyness?If this is for a jointed object, you may get better ...
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There's no way right now.
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Ah, one thing someone said to me was that if you plug it into your phone and into the DS4 it registers as a headset. Then leave it plugged in to the DS4 but take the other end out of the phone and ...