TAPgiles
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It may have force-possession on; this would hide the imp as it starts possessed anyway. Try moving around?Just so you're aware, any element can be set to be in the "character" category. It's up to ...
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Where are you looking?Here's how to delete a local file: https://youtu.be/YCrRfCpj_xE?t=171
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How are you using the movement sensor? It's likely to do with however you are setting it up.I'd use the overall velocity, check if it's < 0.01.
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Cuthbert is a special thing Mm can use. It's not possible with the player's imp, as *they* have full control over it really.Closest you can do is to use a tag, wire its scene space transform into t...
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You can choose to use copyrighted audio and recreate IP, and face the risks and the consequences.IP and copyright infringement is reported by the owning company and then Mm has to take them down, s...
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If you're not using the characters and music and such, then "everything else" won't be related to mario either. Could you give examples of what is included in "everything else"?
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You could use a keyframe to set the positions of the heels, feet, and hands. Even with procedural on, that would override and set their positions.
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You could skip the first frame, using a timeline. https://youtu.be/VXNk4rUzxmI?t=509I do that all the time for randomising sig-gen.
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If there are more than one object then it'll import as a group. And of course if it's a group it'll import as a group. Groups have their own origin and grid settings, so this may be the issue.
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I haven't seen that happen when I haven't changed the grid size. If this is a bug, a video would be great.