TAPgiles
- Łączna aktywność 863
- Ostatnia aktywność
- Członek od
- Obserwowani Użytkownicy: 0
- Obserwujący Użytkownicy: 0
- Głosy 0
- Subskrypcje 370
-
Haha! So glad I could help, my friend ^^You can now find all my info, documentation, and donation links on TAPgiles.com. I'm not endorsed or sponsored officially in any way right now, so I'm kinda ...
-
Hey! That's my tutorial! ^^You can set a grab point on elements only. I think I explained that around 4:42.You cannot adjust these inside a scene; you'd need to go to the element itself and adjust ...
-
For the method you described, it plays the scene and records audio as the scene plays, storing the last 30 seconds or something. Once you're done there, you go back and then click the "edit audio p...
-
Alternatively, add a named tag to the head, add a teleporter to the hat that targets the location and rotation of that tag so it moves with the head. Make the hat movable. Turn off the teleporter w...
-
It's a difficult thing to pull off, but there's a couple of methods to explore:- Painting with "physical" turned on. The "start" of the strokes tend to stay put, and the ends can flap about. So mak...
-
?
-
I'd probably have a setup like this:A counter, with the target number wired into the target input. Wire the counter full output into a NOT gate. Use that to power the emitter. Use the emitter's "em...
-
Hehe... feel free to @mediamolecule on twitter ;D
-
Not sure why it would fall to the ground. After adding the rotator, tweak the ring and double-check it's not been set to movable.
-
If you're going to have a lot of houses, make each the fewest objects possible--a single sculpt would be ideal, thermo-wise. This means instead of having a thousand clones each with 300 pieces, mak...