CLOUD1985
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'@PhantomGazeboCan't thank you enough for that tip. I had no idea that existed. There are so many small unknown button combinations like this and this is surely the one I've been needing the most w...
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Blend only works in stamp mode. The default mode when starting a new sculpt is smear mode. Stamp and smear can be selected from the top left tools icon when on sculpt mode.With stamp mode on enter ...
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I've seen odd twitches in animations when a custom keyframed position ends and the puppet attempts to revert to its default stance. A keyframe to aid the transition between your final pose and the ...
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I had similar issues in a grid based procedural level generator that used two trigger zones per tile also. The trigger zones were a huge draw on my overall gameplay thermo and slowed everything to ...
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Andy's suggestion seems like it would work very well.If you have trouble you could try build a custom double jump using the "in air" output Andy mentioned and a force applier.Wire the button you wa...
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Another handy tip here that may work for you may be to get rid of the paint strokes altogether and use layering of sculpts to achieve the same/similar effect. If you copy your cuboid, alter its col...
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Maybe try take a look at the cuboid underneath the paint with the sculpture detail tool and see if it is consuming much thermo (red areas consume more) and can be reduced.For paintings I guess it ...
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Great stuff, glad it worked for you
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I could be totally wrong but I think if you scope into the character and then place and record the keyframe it may work as you intend.Your issue is due to the keyframe recording not only the scale ...
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If your design allows it, maybe try emitting objects only when they are needed and destroy them when they are not.It most likely will help somewhat with the snail problem.