CLOUD1985
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I'm not fully sure if you can detect labels on a painting. I've tried this lately but could not get it to work so I grouped the painting with an invisible sculpt and used the label on the sculpt in...
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Add a microchip beside the object then select the chip & the object and group them.Scope into the group and add one keyframe to the chip. Record the size change on the keyframe and use slow power u...
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I may have gotten this wrong in that I assumed you are using the left stick output, but it's more likely the default movement of the puppet under the left stick yes?Id have few other suggestions to...
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Have you tried running the left stick through a node.Add a keyframe to the full length of the timeline that powers off the node to prevent the stick output passing through while the timeline is pla...
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You could create your own version of this by layering multiple sculpts and having an explosion destroy sculpts within a given radius.This would somewhat simulate what you are describing.
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Would a camera pointer gadget have done the same thing?
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It would add a bit of logic to the item if you have a lot of items being emitted but if you have a way of numbering them then you could add a transmitter for each number.Power the transmitters off ...
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Can you explain why they all need the same name, the solution to the problem may lie in a workaround on the naming of transmitters.
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I'm not sure I follow exactly what you are trying to achieve. Are you trying to multiply the two together?If so can you feed the output of both receivers into a calculator set to multiply.I'm not s...
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Have you tried activating the keep changes option on the final keyframe?