CLOUD1985
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I've seen the vibration thing before too, I reduced it by adding a gyro at full power and full damping but did not fully get rid of it.If your game is 2D in the X and Y you could use trigger zones ...
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You could try using tags and look at rotators set to full strength and high speed. Place the tag/tags along the axis of movement and the look at rotator will try and keep the object facing the corr...
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You may be better off building a custom camera rig.If you search for Neonthecoder on YouTube youll find some fantastic tutorials one of which details how to make a custom camera rig for a puppet.
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Have you tried a motor bolt connector, if you connect A to B and I think make B moveable (this step may not be required) it will rotate in whichever axis you set.As long as they are connected withi...
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Try group the two objects and then scope into the group.Make sure all objects in the group are set to non-moveable and add a rotator to object B.Scope out and add follower logic to the group. The g...
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More official tutorials are in the works (I can only imagine how difficult they are to put together)In the mean time there are user tutorials on youtube that may help. Look for Neonthecoder. He has...
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Hi are you using a custom camera rig and control scheme.If so movers or rotaters that need to be inverted can be set to negative values which will essentially invert their respective outputs. You c...
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Good stuff, glad you got it going. Please send me your level once it's published so I can try it out.
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Try using two cameras, one zoomed in and one zoomed out.The button press toggles one off and one on each time it's pressed. This could be done using counters or custom mapped signal manipulators wi...
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I haven't really used cones in sculpting.Is it possible to alter a cone in this way from the edit shape menu?