dmprince
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i would stamp however many players there are make that many rumblersWire the Player Ownership Output to a splitter gadget, then wire the output for each player (One for each number) into the power ...
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when i say wired. you don't have to. you just power them off in the respected object's property. using the keyframe since it records step. you just click the power on and it records it. you do that...
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they created each part of the animation. wired them to be powered off, put them in order on a timeline and turned things off and on to sorta simulate it.i think thats what the video showed if you s...
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would using the combiner gadget and set the color using RGB Value work? that way you can wire into that into things you want to be the same color. and if you destroy the combiner gadget should stil...
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one way is wire the output of one color into the input of the other.
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'@pookachoo. i thnk they did do that.i went in and remixed it. took out all but one paint stroke in their object. but it was due to the first tab they were apply finishes to the object.
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I see you used the clone in the properties. Delete all the grass but one. Open up the grass properties so you can turn off both duplicates setting.Leave the throb.And then just clone the object usi...
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But you can experiment. If you clone a few of the grass and then merge painting rather than group. You might be able to save some thermo. Because if you start cloning a single grass the gameplay th...
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i would try turning on grid and precise movement. that way it stays inline with the original source and you can incrementally move things. but fiddling around those stuff might help.
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I would sit In a comfortable position away from the cameras. when you recenter it also takes into account the the distance you are from the camera because you need it for the z movement in the scen...