Krustofsky
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No, as I intend to use multiple puppets - quite a lot of them if I'm able - and they would all follow the active tag then, they couldn't go after different things independently. And I can't have ev...
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But if I name the tag in the “follow” part of my puppet “blacksmith” then that puppet would only ever go to the blacksmith. It couldn’t then go to, say, “cafeteria” once a timer told it to. To clar...
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Thank You, I Will try this when I get a chance! (though I am using d-pad left and right to cycle in both directions, but same principle and more wiring I suspect. I’ll let you know if I get it work...
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thebiv I’d like to thank you for your help, but I’m sorry to say I just got a grasp on exclusive gates which solves this problem for me.The “alive” signal (for me these are trigger zones responding...
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If I want to cycle between ten characters and nine are dead it would then mean I need to cycle trough nine empty ports. What I need is for the selector to skip those entirely. And since any random ...
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Thanks, but I think using your method would result in the selector still cycling trough that port. Say the AND logic goes to selector slot A. Puppet A is now dead, so it isn’t powering the output, ...
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YouTube guide to exclusive gates which someone tipped me to: https://youtu.be/NmVgytE3bfY
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I know there are ways of wiring this using selectors, but using exclusive gates seems easier.Exclusive gates work by only having one with the same name open at a time. So you place 24 exclusive gat...
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Well turns out my worksround is seriously buggy and forces the game to blur when it’s puppet is emitted from an emitter. So I’m back to square one here. Any suggestions?
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So I redid the counter solution again, making sure to set both counters to 100 before wiring anything and now it works. If I ever decide to up the max health I’ll need to redo everything again I gu...