Agarwel
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Also selector can be used for this. If the trigger zone is active and port A on selector is active, then select port b (+ whaterver you need)
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I have similar issue. I want to switch values of two counter. Tricky stuff :-D
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Ok. So now Im having different problem. I gave up and decided to change the animation.Now I have two puppets and I want them to hand over the object. The object is in hands of both puppets (so it i...
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I would guess the varibale with "persist in dream" setting enabled should keep the value?
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My guess is that first condition "=0" is true even before you start testing - because you are not sending any input inside so it is considered 0 and text appears even before you want it to.I would ...
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I believe it outputs just a number. So you can identify what kind of wire is connected by your logic and handle it properly.Im not sure about the use. But maiby if you are creating some univesal mi...
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Still use the grab sensor, but use the "Hovered" output. This will give you signal the user is hovering over the object.Then you use the controller sensor (remote controller, so you dont have to po...
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You can not take the object. You can just share the variable value.Im not sure how is the "object taken" in the first scene (is it grabbed by imp? In hands of the puppet? In some inventory system? ...
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Im not sure if this is possible. The best way would be teleporter. But since early access it is delayed by one frame, so you may notice it is little bit floating. But you are saying it is far away,...
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As thebiv said, try to check the keyframes. They are very powerfull tool and can help you achieve a lot of stuff that was complicated in LBP.The important point is that it can be used for more than...