presssquaretoeat
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I remember having this problem but I have no idea how I fixed it. I remember tweaking the timeline settings randomly, extending the length of all the keyframes and then dragging the right edge of t...
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Have you scaled your keyframes up? Ie your keyframes aren't little vertical lines they are fat bad boys extending down the timeline?
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3 and 1 could be anything. It;s just the length of time it will take for the animation to start and end.To clarify - A timeline begins at 0 and ends at 1. A signal manipulator begins at 0 and ends...
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I wish we could edit comments :|Re: the signal remapper up/down value it will actually increase and decrease from it's last known value NOT between 0 and 1. This is what gives the animation the smo...
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Something that helped me too in figuring this out was that if you change the Trigger Zone from 'Possessed Controller Sensor' to 'Possessable Controller Sensor' then you can move the puppet in and o...
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Hi BivThanks for the idea. I did have a crack myself and had some success with a lot less logic. Less is definitely better when it comes to keeping track of things :-) I think having multiple time...
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Question for you - Why do you have a fat wire going in to the signal input? If all you want is a value of on and off can you simplify that to a single wire using a splitter? I just tried inputtin...
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HiyaI can't help with your problem but I'll suggest an alternative!I get what you mean about having lots of variables so look up Local Variable by Serikos. It's dead simple ( 4 nodes and a logic ga...
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I haven't used ball joints much, mostly bolts, are you seeing the red stretchy line of death on your purple connector? If so then increasing the density of the object has fixed rotation along an a...
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I suspect your heli movement is applying rotational forces to your turret as well which is not what you want. You want the turret to move position with the heli but have the rotation applied only ...