presssquaretoeat
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Hi Spirit-XI had a bit of a play with this and was semi successful.What you can use is the Hit Position fat wire output of the Laser gadget as the input to a Follower gadget set to a Min/Max follow...
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That's really cool Agarwel, I had no idea you could power a Keyframe incrementally. This is better than my suggestion because it uses less gadgets.
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*a thousand not thousands, sorry.
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Worth mentioning also that the longer the timeline is the more granular control you will have over the size. Making the timeline 10s long will give you 100 steps at .1s division. Making it 100s lon...
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Keyframes are totally the answer and you only need two!Create a Timeline gadget Add two keyframes at the start and endEdit the start keyframe and shrink your circle to the minimum sizeEdit the end ...
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Nice one Biv, good job! Your robot looks great. I cannot sculpt to save my life so here I am helping people solve logic problems on the forums instead :-)
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I remember having this problem but I have no idea how I fixed it. I remember tweaking the timeline settings randomly, extending the length of all the keyframes and then dragging the right edge of t...
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Have you scaled your keyframes up? Ie your keyframes aren't little vertical lines they are fat bad boys extending down the timeline?
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3 and 1 could be anything. It;s just the length of time it will take for the animation to start and end.To clarify - A timeline begins at 0 and ends at 1. A signal manipulator begins at 0 and ends...
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I wish we could edit comments :|Re: the signal remapper up/down value it will actually increase and decrease from it's last known value NOT between 0 and 1. This is what gives the animation the smo...