KlawUK
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How are you carrying the score to the next level? Mine resets to zero I’m thinking to ignore score modifiers and just use a separate variable and then not update score until I die/game ends. I’d li...
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My daughter mentioned this yesterday - something like PowerPoint where you can either select two objects then have a menu to choose to align top edges, left etc and the highest/most left stays stil...
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I’ve started to learn to live with the camera. Once your view is straight on for example and you want to lay out a level, try to avoid the right stick. I’ll focus on left stick left/right for pan, ...
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Are you properly modifying the score in the first place? Do you have a number displayer attached to the score variable to check that?
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I used a timer counting from 0 to 5. I connected the output to a calculator multiplying the result by 20. This gives an output of 0-100. That goes into another calculator’s B input and it is set to...
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'@pokerjer the 'live' adjustment of blend/looseness is a huge part of the moves for me. I'd love an equivalent (mainly for blend) on the DS4
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The way I got it to work is have a variable in each scene with the same name, set to 0, and with 'persist in dream' checked. Then use variable modifiers to update it.For me at least I wanted to tra...
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Possess doesn't work because I need this clip at about 30 seconds into the animation and possess recorder seems to restart the entire timeline - which also then messes the camera up because its on ...
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you basically need some logic - so maybe a selector - and you attach the output of each to the 'visibility' of an object. So then you can switch between making one object visible, and the rest invi...
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You have 1 playable character but switch skins (like eg Shifting Islands changes hats) based on a variable you pass through between scenes.If you want to have different animations that could be tri...