GDSage1983
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GDSage1983 utworzył(a) wpis
Some emitter questions
1. The plan is to have the emitter produce blocks and for these blocks to impact with the player. The problem is if the player impacts one of the emitted blocks, all of the blocks react as if also ...
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GDSage1983 dodał(a) komentarz
It's attached to an advanced mover and in that I have values of 12 for Y (so it goes high up) and 0.5 for X (so it goes slightly to the right). And this creates a nice arc I want to achieve. The pr...
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GDSage1983 dodał(a) komentarz
Sorry, just to correct myself it is touching impact. Not bump impact. For whatever reason bump impact produces no impact movement (despite it all being wired up to do so).
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GDSage1983 utworzył(a) wpis
Apply the same bump movement to the entire sculpture?
This is on a 2D plane. There is a specific arc of movement I want when a box hits a stick. Basically, mostly high up in the air and to the right a little bit. A nice, clean arc. It does this when t...
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GDSage1983 dodał(a) komentarz
Ohhh, it might be because I switch on the advanced mover upon impact and so on the second bounce whatever values I put in when first switched on is then doubled on the second bounce.Does that mean ...
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GDSage1983 utworzył(a) wpis
Move an object in a specified arc every time
Right now, I have density take care of the object falling down and then when it hits the platform use advanced mover to bounce up in a specified arc using the Y and X values. However, I have notice...
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GDSage1983 dodał(a) komentarz
Sorry, I wasn't clear. What I meant by the paddle is the interactions. So, when a ball hits it and is reflected.
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GDSage1983 utworzył(a) wpis
Make a paddle (like in Pong)
What I want to do isn't like Pong but I suspect the fundamentals will work similarly enough.There is a Pong game in the Dreamiverse but was disappointed to see I could not check out the code for so...
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GDSage1983 dodał(a) komentarz
Yeah, I toyed with that idea as well but I was hoping there would be a neater way.
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GDSage1983 utworzył(a) wpis
Define a controllable 2D seesaw that a non-controllable character moves along on unless it falls off either end?
I've found the follow tag to do 2D plane gameplay isn't doing the job for this because the character can slip off the front or back even though I have set follow strength to just Y (left / right).I...