Denjo92
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Thats disappointing. That means seamless open world games will be extremely limited to size. If they are even possible at all
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In the deluxe puppet is a microchip called SFX: blank puppet. It's the white one at the top left corner. Inside is the jump output wired to a sound gadget.
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Thank you. I´ve tried to replicate Christophes avoiding logic from the stream but failed to understand all the crazy things he put in there. I´ve then tried it myself und got it somehow to work, bu...
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I've actually published today a drone that flys around my level and avoids walls. You can look up the logic:https://indreams.me/element/byNDkg_R1jY
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To be fair I think the globes can actually help you to animate, since you know where the next keyframe is located you can align the current one accordingly.
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That's the position of the next or previous keyframe. If you hold L1 and press left or right on the D-pad you can switch between them. I don't think there is a way to turn them off unless you put t...
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Now that I think about it. Try disabling the blend mode between two keyframes.
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You could make the cart a puppet. Disable procedural animation and make it run into one direction with the puppet sensor. You could then try auto jump or put a trigger zone before a drop and make...
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If you go into the tools section, there is the update button. There you can also see all saved objects that are in the scene. You can update them and even select them in your scene.
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There is no tool for that but you can still do it. It's really complicated and elaborate. You basically have create everything from scratch. Forwards/backwads movement and jumps with movers. And an...